Ex: Play 5 will let you control empire 5. acolight • Introspective • 4 yr. Following through with this event will then allow you to use the egg to kill a star as an operation. Seize power by using favors and changing the federation laws in my favor. There actually is a sneaky, somewhat exploit-y way to break up feds, but its almost certainly too late for you to try it. 0 Starter Guide. Reasonably long enough that you could re-build at least a decent portion of your fleets. Not As Federation) : r/Stellaris. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Even after decades of constantly spamming this operation on the same two empires in a federation with each other. technocracies go well with technocracies and bad with spiritualists. First time enemy force was significantly larger than mine, in second game we were pretty close, but his 1k fleet destroyed mine ~900, and after that I wasn't able to win the war. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. 1) Get a few strong empires only. That is after leaving the federation and getting the 20% total cap back. e. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. Darvin3 • 3 yr. It's not a perfect comparison for that reason. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Hello everyone! In last week's dev diary we talked about the new Q&A format that we will be doing for the next couple of dev diaries. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Crystalforge95 Technocratic Dictatorship • 7 mo. Aside from reminding us of a time when cheats were. Close. Alloys are not the issue, time and energy credits are :D. Yeah I was just trying to interpret his example through Stellaris' existing war goals. They run on energy. ago. They're usually pretty weak, but sometimes can take out the starbase or send civilian ships into panic mode. The supreme art of war is to subdue the enemy without fighting. Not As Federation) : r/Stellaris. Ruined the playthrough in the meantime though. Yang Jan 16, 2017 @ 3:41am. So in my current play-through, I am surrounded by a federation that hates me. . Maybe I join either side, maybe I don't. Early on, I joined in a Federation with the only guy that was friendly with me. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?well the best solution is to just eradicate the crime corp in its entirety, but the alternatives are to either reduce crime to 0 and wait a bit, or to declare war with a special casus belli that forces the corp to remove it's branch offices from your planets. It dissolves all federations at once. It'd be nice if a Federation or single empire would have a chance (especially if say aggregate power outweighs the other side) of through some diplomatic/bribery/espionage method of trying to break up or lure away a member of another Federation to their own side in a Federation or vassalship versus through the traditional send in the armies. Said that, a federation adds another layer to your game play so I would give it a try at least once. So, playing with a few other guys, we are in a federation. run. My Federation member will vote no to war on every single empire. No. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. Stellaris could take this idea and allow you to set up stealthed 'scouts' in surrounding systems, which well let you know of approaching enemies. That would give them ~-60 to -80 reputation with each other. Does anyone have ideas on how to slowly (or quickly) absorb enemy federation members? Is there a way to convince people in federations to leave them? The only thing I have come up with is to turn members into vassals or tributaries, but it seems game-y to me. With another enemy to distract them you may be able to take enough planets to force that. Peel away federation members into your vassals, if you can beat them the first time. Federation votes no 4. Trying to break up a federation. Your case is yet another example of the poor system - because it doesn't consider that you two are allies. That implies longtime associates will get a +100 opinion boost from each federation member, making it simpler to get everyone to agree to let you join. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight. I try and use espionage on them to ruin their reputation, but even when I am. Other then that, tech up build megastructures and turtle a lot until the AI falls behind. If you over over the -5 it should break down the modifiers leading up to it. ago. [planet id] effect remove_modifier = relic_activation_cooldown. Winning the war completely leaves you with a strong neighbor who will eventually contest your reign. Try to get Civ access, spy on their ship designs and build ships to counter theirs. 8. Since in Stellaris, you can only ask for items in your wargoals set at the start of the war, you will not be able to take and keep planets from his allies (unless they were part of your wargoals). Business, Economics, and Finance. Unanimous vote means jack shit if the war starts without having even seen the call for vote. If you can’t go to the declare war screen at all, it’s likely because you have a truce. Discuss. 0 unless otherwise noted. 2: it builds trust with each member of that federation, up to 100. 1 List of major events 2. If all the non-aligned powers hate you and the federation both, better go a-vassalizin'. I try and support the independence of members but they never rebel. 1. How to breakup enemy federations? I’ve played a few games now where by the year 2300 it seems like most AI are either in a giant federation or vassal circle jerk. yeah just take it back in the next war, gives you a fun goal. The most recent patch fixed this for overlords of other empires (it used to be if someone was. I don't know the percentages, but if it fails, the ship gets blown up. Federation. Vassals can potentially act as a buffer between you and other empires. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. Reply. Content is available under Attribution-ShareAlike 3. At first you should declare him a rival. You probably only need to do a few of those. Spiritualist+Egalitarian starts slow, true. You could send them to steal ships from an enemy and make them do bad thing to affect their relationship with their allies. Discussion. Give them to an ally and them them worry about them. They also want to break up alliances, using means other than war. During every forced 10 year truce it grows by almost 100k. Many roguelike games are short enough that, if you get an unlucky “boring” run, you can roll the dice for a more interesting setup quickly and often. -Form a Federation with my Ally, sucking all my Vassals into it. Im not sure if its calculated based on distance between both your capitals, or closest distance between your borders. Xaphnir May 23, 2022 @ 10:58am. Being able to merge federations will make the snowballing unstoppable, unless there is a way that federations can be sabotaged and members can be "persuaded" to leave existing federations. Mods, cheats, don't care how, just need it done. Claim and/or destroy key systems from the enemy (and build gateways in them), undermine strong positions through diplomacy and espionage (smear campaign can actually break defensive pacts or even federations if enough other fortifying factors are not present). Requests to join an already existing Federation. ago. ago. The problem is that the enemy federation is still at like -140 to surrender, with one of the most important factors being that I am "demanding. The attacking A. Declare war if you want to do that. 3. Every time, they will ask if I will agree to. However, my war exhaustion hit 100% a while back and have only a few months to wrap things up and consolidate gains. In one of my wars I put my enemy up to 100% war exhaustion pretty fast. Every nation that has contact with you and the nation that you broke the truce with will get a -25 opinion modifier with. you can do multiple at once as along as its two seperate wars. The supreme art of war is to subdue the enemy without fighting. I've gotten close but often I'll lose to some federation being formed which just happens to cover 60% of the globe. Most of your empire is states that more. 4A. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. Partly true, Smear Campaigns lower relations. #3. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's scattered, poorly-coordinated attacks. Now I have five total members, including myself, two awoken empires. It looks like you are in a federation with an empire that no longer exists, possibly one that rebelled from you or the corporation. 14 mai 2016 à 20h03 Apollysis a écrit : I had this issue with my ally. Here's how: 1. Eat the stronger empire that broke off the defense pact for good measure. If incubator troops have been out of combat for 3 months they rapidly whither up and die (for performance reasons, cull unneeded armies). Finally, just make the galactic imperium. Operations now cost influence so keep your stockpile up. I will ignore them if. Whenever I try to build a benevolent democracy with diplomats improving relations while investing as much as possible in the welfare of the people (every species a full citizen with social welfare minimum), I inevitably have to give up this position because some other empire or federation decides. A Federation fleet from every species class. We asked you to post your questions regarding the federation rework, and we're glad to see so many questions! Next week's topic will be the Galactic Community, and you can already post your questions here!. Federation votes no 4. AI always being extremely more powerful than me. Requests to join an already existing Federation. It doesn't matter what I do the enemy federation is always larger. 0 and wanted to vassalize a neighboring empire. Jacks_Chicken_Tartar. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). The distance penalty is for being further away, its -1 per hyperlane. You have starbase solar panels (to generate energy) instead of trade. Pick up the planet killer ascension perk to get the total war casus belie. 6. +50 +1: 100: −2: Excellent: Target is part of a Federation; Both empires at peace; N/A Kick from Federation Starts a vote to kick the member from the Federation 0: 0: 50: 0: Any: Member of the same Federation; At peace; N/A Ask to leave Federation. CryptoWormholes start good and stay good, but require micromanagement and energy upkeep. Maybe the new dlc will change it. This will give that empire a. Re complaining about my weaknesses, mmm, if I understand you espionage is not going to have any impact on a Federation, ergo forget that as a player. That depends on their ideology, but easy ways to do this is: send an envoy to tank relations. I'm guessing your federation had the include vassals law and somehow you ended up on the side of the vassal and not the side of your original federation ally. I have dark matter tech (which they do not), weapon damage up (which they do not), more ships, stronger weaponry, stronger shields, armor, hull, etc. The only reason they have not attacked me yet is because of. In my current ironman save i have a war that i was invited by my lesser defensive pact friend. And now literally all empires in the galaxy are apart of this federation after that war was over (save for a single other Fallen Empire that was not involved). Even slower on big galaxies. 2-3 medium main fleets of battleships and cruisers then 10-20 large corvette fleets forced labour extermination on the xenos then build your core empire entirely on alloys. Stellaris Console Commands List. This is impossible to bloody win on my own. 42. As with many of Paradox Interactive’s content add-ons, Stellaris: Federations‘ release also coincides with that of patch 2. I want 1 more empire to join my alliance so I can make a fed, but they are all paired up how do I break them ?Interesting. There is a way but not through espionage. But honestly, it really would benefit from a rework, a bit of federation politics and the A. Without espionage to learn the enemy fleet strenght, you only ever know if your fleet is big enough after you would have needed to split it. A federation involves sovereign powers giving up their power to a federal government, and this includes military and foreign relations sovereignty. A great step-by-step beginner's guide to Stellaris. I'm friendly with them so they aren't killing me, but this just isn't fun. So these enemy fleets spawning are the remnants of those you've defeated that have the system in question set as their home base. 1. [district id] effect add_planet. The one about taking a vassal as a fed ally. That means that longstanding associates will have a +100 opinion bonus with each member of the federation, making it easier to have them all. Federation conquering systems for the player? So, I started a federation to ward of invasion from fanatical purifiers which I had few on and off wars where systems have changed hands. Mansen May 10, 2016 @ 3:37am. Eventually the enemy will get attrition. CryptoHi, does anybody know if there is a limit to federation fleet size? I am currently in a war versus a 5 empire federation (used to be 6 empires) and they have one fleet of almost 500k. Probably bugged out. Scott_Liberation • 1 yr. Washout Jul 9, 2017 @ 10:17am. I dont really use the Diplomacy in Stellaris, this Federation/Hegemony/Council Stuff is annoying to handle. I went into the war with 6 factions vs 3 and im the only left who can do. To find the empire ID, first use the "debugtooltip" command. Even slower on big galaxies. This doesn't work if it's always beneficial for them to be in a defense pact (the AI loves game theory). Federation members automatically defend each other in war as they would in a Defense Pact, but must agree to. Hey guys, I'm having issues in every game of Stellaris I play, I get along fine and build up a fleet between 4-6k fleet power by that time, but suddenly someone declares war on me and sends in fleets that are ridiculously more powerful than mine, ranging from 9k to this one I just experienced now:1. I try and use espionage on them to ruin their reputation, but even when I am. insult them. )Jacks_Chicken_Tartar. Typically, you can access the in-game console by using the tilde or ` key, although you can also use Shift + Alt + C. So basically a 4-empire strong Federation plus a Defence Pact. It really annoys me that federations can't guarantee independence, though. That would be a nice to have if they ever had some kind of spy or cover-ops system. Bonus points for vassalizing someone with vassals of his own: you gain THOSE free of charge. Robots don't need food or consumer goods. I got to the point where most of the empires were friendly towards me, at which point I started clicking the "ask to join Federation. 5 member federation - much less 5 strong members - is extremely unusual. Now I cannot leave the federation because "recipient must be independent. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. Before stage five, they actually don't even get a total war CB. - When the federation is actually attacked you have AI-allies, so be prepared that the enemy attacks your worlds and they are less then usefull My personal verdict since versio 1. I declare war on a small neighboring member of a federation, figuring I can occupy the entire target nation and then hope to stall the rest of the federation's. Stellaris actually considers the war_leader property (same as CK, for example) and it's how it determines who gets to do peace. Basically, you cant declare war because you have a defensive pact with them, but you cant break the pact because you aren't independent (as a vassal) (You cannot set wargoals at all because you do not have the option to declare war in the first place thanks to the above logic loop. They have ships with tier 3 shields and yet they can quickly demolish my whole fleet and break my military nearly beyond repair. File must be called ' [insert file name here]' without the brackets. 0 unless otherwise noted. My solution was to 1. It doesn't matter what I do the enemy federation is always larger. No, you can't force them to make decisions anymore than you could force another player to make decisions. People underrate diplomacy a lot. Now I have five total members, including myself, two awoken empires. My other victory was with a good neighbor starting with a non-aggression pact and upgrading to a mutual defense pact. S t e l l a r i s c h e a t s. Beat the hell out of one of them until it is no longer profitable for the other to hold a defensive pact with them. Anyone know any mods or commands to break up an enemy federation? They're the absolute thorn in my side in any game I play. A good way is to liberate a few worlds from whoever. 6 and not had any issues. If you can win a war against them and get one of them vassalized or made a tributary, you can force them out of the federation and into your collection of subject empires. #4. Abilities that reduce the enemy chance to FTL will mean they lose more when they try to retreat. Get to the vote, pause the game and enter play empire_id and you can force each empire to vote in your favor, or you can just force your overlord to accept your bid for independence. Uncolonizable celestial bodies will be created as colonies but have no capital building. 2. Best. I know you can break up an enemy empire with liberate war goals and then vassalise>integrate the shattered remains but that's also a mess and. Or set up 'radar' equivalents in your own systems. It means you can have 4 when you blow up a holy world during a xenophobe/xenophile war in heaven and the materialists awakened as guardians against a crisis. At the conclusion of the war, the ally with 10 claims will get said system. Played around with fortress world chokepoints in a recent game a fair bit. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. But because of the game's mechanics, war is a nightmare of micromanagement and an inadequate U. Fed. So here's my question, generally you have 2-3 planets near you that are "perfect". Association can be very useful, and very annoying. Maybe i am just terrible at this game. )Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. “Crap, look, it’s awakened – we’ve got to stop it now! Here, I’ll even give you guys all of the wargoals and take nothing for myself. Happens all the time in longer wars. The federation started at around 4 members; it. I mean, my last game I was playing one of the new MegaCorps and ended up unable to even interact with half the civilizations in the galaxy in any meaningful way. Federation presidency rotates every few years and when you are a president you can control it's external policy fully. My Federation has been at war for over 50 years and it's grown extremely tiresome but there's absolutely nothing I can do about it. Trying to break up a federation. Besides, having swarms of vassals is like being in a federation, except better! Sharkworld78 • 6 yr. ago. If you have an ally, you probably just won the war. Of course its obvious why it doesn't happen often. Stellaris is all about snowballing, and you need to be in a position where you can snowball and your enemies can't. Open the L-cluster, join up Great Khan's Horde or Awakened Empire and then backstab them. Enemy empire won't join your federation cause your aggressive war policies? Support or create a warmonger faction inside their empire until the entire empire embraces it or gets overthrown. A Federation fleet from every species class. at least no way I've found yet. And what's worse is. Content is available under Attribution-ShareAlike 3. they joined the enemy federation?! YOU S---BAGS! So yeah, don't hold your breath for being able to make a bigger federation that way. AI doesn't spawn fleets in this games, unless it's a Crisis or a scripted event such as a Fallen Empire awakening. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Spawn rate:Yang Jan 16, 2017 @ 3:41am. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Not As Federation) 5. I no longer agree to your terms. 1 works correctly] and they get a +400 "Liberator" opinion bonus towards you and a +200 bonus to any of your federation allies if you have any. It can get a little confusing It's an exclusively defensive situation, since your partner started the war, it's an offensive war (and one against a federation, which pulled the other members of the federation in, but they were pulled into a defensive war). The second part is because this is a game, with game mechanics and balance. You may want to grab a governor that reduces crime to help reduce the impact. Your strength lies entirely on edicts, and Ambitions break any stalemate right now. ago. Blorg in other empires only accept ruler jobs, or else they will remain unemployed (and/or they get huge weights to take ruler jobs). Worth noting that aside from Spiritualists and their Psychic tree, Wormhole type is the only type that can get jump drives. Your only hope is for a mid game crisis like a war in heaven. Yeah, it makes it IMPOSSIBLE to stop wars that you don’t want. #3. Being entirely unable to interact with certain empires in certain ways, no matter what you do, is rediculous. ago. In future, you can avoid this by not making defensive pacts that you don't want to have to honour. It doesn't matter what I do the enemy federation is always larger. Best. Don't tax them into poverty, causing shortage situations. Log In Sign Up. 4. I started with a federation with just one smaller empire. Once an alliance / federation is made, it will never break, noone will ever think about leaving it or backstabbing. Eat the stronger empire that broke off the defense pact for good measure. Does anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Similar for federation voting weights: non-slavers would be mildly in favor, or moreso if they're Xenophilic or Egalitarian. Adds [district id] to the planet. They were picky, but I was able to convince them to start a few wars. federation (1) or. But you wouldn't want the opposite to be true, that you get beat up by an enemy but have an ally still big and strong but can't help you because your war exhaustion. [district id] effect add_planet. 6 freebie versus the Federations expansion. Stellaris admittedly does a poor job of recognizing when the other participants can't actually participate due to being physically incapable of reaching you, but that's not terribly common. 5. my allies didnt move to help me or fight the enemy even with the ENCOURAGE allies botton pressed. Crypto3. It doesn't matter what I do the enemy federation is always larger. They never spawn there :)If the enemy is so weak, 1/4th of your Fleet could have beatem him without relevant casualties: Your own fault for not splitting up that doomstack. ago. I think that's doable. I can't see a declare war button in the Diplomacy interface. It's been a stalemate for nearly 50 years and ww on our side isn't going up. Enemy armies will be worn down via attrition from killing waves of weak armies, until they are finally overwhelmed Incubator troops have a small chance of randomly killing a (biological) pop on-spawn. Snag the +10% naval capacity each time it pops up and prioritize spaceports. It'd be nice to have that as a possible wargoal. So now the entire map is split up between use three Empires. Your best buddy will keep voting differently than other members and that will send the federation cohesion down. Like in other modern Paradox games, the. My ally started a war trying to liberate 4 planets of the enemy, but at some point during the war some planets broke free from the enemy, and one of them was a war goal. Being the good guy never works out in Stellaris. Carving them into two weak empires gives you a weak ally and a weak enemy, which means 10 years later you can go liberate the weak enemy (if they stay small) and have two weak allies, both happy to integrate, donate fleet, and whatnot. So I lost the vassal. 1) Release the subject. You can talk to the Vassals and tell them that you are willing to support their independance, then do espionage to make them hate their overlord. Giving them away to NPC's is a waste is territory and resources. High alpha. You build spy networks in the empires you want broken up, and begin operations that either Harm Relations or Smear Campaign. This one tend to stem from two facts :-Alliances can't be. The nation with whom you broke the truce will get a -150 opinion modifier with you that decays at 2 points per year. Then, hover over the empire's territory, and it will give you more information about the empire that is normally hidden. I read the dev logs as they came out. 3) The president you control the federation fleet, which is basically where you can design ships using tech from every empire in your federation. Wait for them to hit it and whittle them down. Association can be very useful, and very annoying. Lastly, to get your federation to vote, press the declare war button in diplomacy and you'll see your allies and once you click it there will be a federation vote. Repeat. Best. File must be called ' [insert file name here]' without the brackets. The game makes a pretty big deal of it, even if you set it down to 0. 412K subscribers in the Stellaris community. thx again. I'll end up sounding like a grumpy old man who constantly mutters the same old grievances; but this is again down to the oversimplified diplomacy system which can't really understand anything beyond attack/defend. Vassals contribute significantly less to your empire size than a bunch of colonies. That now I'm stuck in this. If you want to break apart an alliance, the best way is to attack one of the other allies of one of the countries you want to peel away. Find out who their rivals are and rival them as well. Lionheart1224 • Democratic Crusaders • 2 yr. It dissolves all federations at once. Maybe I join, maybe I don't. But the intel required to examine enemy ships seems to be astronomically high. Generally it happens rarely. Don't forget to turn off your mods, they will break. insult them. Declaring War (As Federation vs. Yeah this one is a real problem. One ally has 9 claims, the other 10. (on the plus side if you break their federation or something, sometimes the truce timer doensn't apply) #1. The main antiship fleet, and the bombardment fleet. One other AI joined later on and the other two AIs former their own Federation. One other AI joined later on and the other two AIs former their own Federation. Stellaris: Patch 2. Is there any way I can force them to leave the federation, so I can pick them off one by one? Even if I couldn't do the "Join or die" war, it would be useful to fragment. Other than that, as a vassal or tributary you can't freely stop being a vassal. 1. vote against their proposals in the galactic UN. I can't revoke the associate's federation status due to being outvoted. Eventually, we wiped out the two AIs completely. Even better; take the civic that lets you move your pops for free, pause the game one the enemy fleet enters the system, and mass migrate your pops to your other planets. When the Scourge warped in, it was in the middle of the Probelin alignment. File should be placed in the root Stellaris folder in your My Documents. Otherwise, they generally try and vie for peace as soon as the 'length of war' modifier runs out, which takes a few years. Demand vassalization from a member, and when they refuse, declare a war of subjugation. Seize power by using favors and changing the federation laws in my favor. 1. Seriously they cant even defeat a single one of the enemiy fleets which leaves me to defeat the enemy federation on my own. If you can’t go to the declare war screen at all, it’s likely because you have a truce. It seems like it would be REALLY STRAIGHTFORWARD to weaponize this and achieve some of the other things people are asking for in the Federation Q/A. Sometimes, the best thing to do in EU and perhaps Stellaris, is to set your first war's goals in a way to break up his alliances, or force him to. 1 im at almost +200 and he likes everyone but my strongest member… Conquest usually needs to be done through status quo peace. Pick up the planet killer ascension perk to get the total war casus belie. anything. 0 to today: unless you want to play totally pacifistic or you are in real danger from a bigger neighbour: NEVER JOIN A FEDERATIONDoes anybody have suggestions for Federations? Is it simply a case that I have to wait till the last crisis as, frankly Federations are a real bore. Best way is to either drop them into a seperate vassal state or create a sector and have the bad AI look after them. The first one is because moving your military into their borders without their permission is an act of war. Wait until one of them gets into a war with another. Once the crisis was over, I mopped up what little was left of. Or, as you did, vassalize them. [planet id] effect remove_modifier = relic_activation_cooldown. #3. It can really make or break a campaign - And syndicates will absolutely exploit your inability to react. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. ago. It's just a bit strange that these empires that are only involved in the war from a technicality like Vassal of a Federation who is defending my enemy. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I try and support the independence of members but they never rebel. Now, we got 1000 warscore and are occupying all planets, but they won't ask for peace. Idk if it's possible but becoming a federation and setting the federation laws to no deals outside of federation could do the trick. I try and use espionage on them to ruin their reputation, but even when I am. I. 2. •. To satisfy rule #5, basically the Skynet empire (me) is a determined exterminator and the other machine race (purple empire) pledged secret fealty to me to break free from on overlord who is in a federation that includes all of the galaxy, minus 1 empire. Posted by 1 year ago. It initially started small, or perhaps didn't even kick in until the first pops started actually dying. That includes federations.